Enchantments
Revision as of 18:22, 5 June 2019 by Game widow (talk | contribs)
Enchantments are a new combat-related mechanic introduced in The Witcher 3: Wild Hunt expansion Hearts of Stone. The Runewright can enhance your items by fitting them with Runewords and Glyphwords - these endow them with new, powerful traits. Runewords enhance weapons, while Glyphwords enhance armor.
To enchant an item, navigate to the Runewright panel.
Icon | Name | Type | Level | Craftsman level | Effects |
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Balance | Glyphword | 2 | Journeyman | All equipped armor items are treated as Medium Armor. |
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Beguilement | Glyphword | 2 | Journeyman | Enemies affected by Axii will be affected for 2s longer for each blow they land. |
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Deflection | Glyphword | 1 | Amateur | Armor deflects all arrows. |
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Depletion | Glyphword | 1 | Amateur | Hitting enemies with Aard reduces their Stamina by 50%. |
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Dumplings | Runeword | 1 | Amateur | Any food consumed regenerates 100% more Vitality, but everything tastes like pierogis. |
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Elation | Runeword | 2 | Journeyman | Fatal blows dealt with your sword give 0.1 to .25 Adrenaline Points. |
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Entanglement | Glyphword | 2 | Journeyman | When a trap set by Yrden hits an enemy, an Yrden glyph is placed at that position. |
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Eruption | Glyphword | 3 | Master | Foes set alight by Igni explode when they die and ignite nearby foes. |
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Heft | Glyphword | 1 | Amateur | All equipped armor items are treated as Heavy Armor. |
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Ignition | Glyphword | 1 | Amateur | Enemies set alight with Igni have a 25% chance to ignite other enemies within a 2 yard radius. |
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Invigoration | Runeword | 3 | Master | When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike. |
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Levity | Glyphword | 3 | Master | All equipped armor items are treated as Light Armor. |
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Placation | Runeword | 1 | Amateur | Once they reach their maximum level, Adrenaline Points steadily decline until they reach 0. During this time Vitality and Stamina regeneration are accelerated and Toxicity declines more quickly. |
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Possession | Glyphword | 3 | Master | When an opponent influenced by Axii dies, the effect transfers to a nearby target. The effect's duration increases by 2 seconds for each blow the affected target lands. |
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Preservation | Runeword | 1 | Amateur | Armorer's Table and Grindstone bonuses never expire. |
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Prolongation | Runeword | 3 | Master | Each unblocked blow increases potion duration time by 0.5s. |
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Protection | Glyphword | 2 | Journeyman | When you enter combat, there's a 100 percent chance you will automatically get a Quen shield without using any Stamina. |
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Rejuvenation | Runeword | 2 | Journeyman | Each fatal blow dealt restores 25% of your Stamina. |
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Replenishment | Runeword | 3 | Master | After you cast a Sign, an Adrenaline Point is consumed and your next sword attack is charged with the power of that Sign. |
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Retribution | Glyphword | 3 | Master | Gives a 30% Chance of returning a portion of damage received to the attacker. |
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Rotation | Glyphword | 2 | Journeyman | Igni's basic attack strikes all opponents in a 360-degree radius, but no longer applies the Burning effect. |
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Severance | Runeword | 2 | Journeyman | Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards. |
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Usurpation | Glyphword | 1 | Amateur | When an enemy affected by Axii dies, the effect transfers to the nearest target. |